IBBM 17

Computing and Software

The following list gives links to open source software from the Center for Integrative Biomedical Computing (CIBC) and the FEBio software packages. They will be used in the course modules.

Participants will carry out computation exercises throughout the course and should bring their own laptop computers. Additional laptop computers will be available for use in the course but please contact us beforehand to arrange for access to such a loaner.  We encourage participants to download the course software before arriving at the workshop and we can can provide any necessary assistance either remotely or at the start of the course.

 

Software Application Track Hardware Requirements Operating System Requirements

 seg3d

 All

OpenGL 2 support required

2+ GB memory

 

64-bit OS

Mac OS X: 10.9 or newer

Windows:  7 or newer

Linux: source code support only (software builds with GCC 4.8)

 

 scirun

All  

OpenGL 2 support required

2+ GB memory

64-bit OS

Mac OS X: 10.9 or newer

Windows:  7 or newer

Linux: source code support only (requires GCC 4.8)

 
iv3d All

OpenGL 2 support required

2+ GB memory

NVIDIA GeForce 9 series or better (i.e. GeForce 300M or later),

or ATI/AMD Radeon HD 2400 series or better.

Mac OS X: 10.9 or newer

Windows:  7 or newer (64-bit)

Linux: source code support only

cleaver All 2+ GB memory

Mac OS X: 10.9 or newer

Windows: 7 or newer (64 bit)

shapeworks

All 2+ GB memory

Mac OS X: 10.9 or newer

Windows: 7 or newer (64 bit)

 fluorender All

OpenGL 4.3 support required

2+ GB memory

Mac OS X: 10.9 or newer

Windows: 7 or newer (64 bit)

FEBio
Biomechanics All hardware All operating systems

PreView

All All hardware All operating systems

PostView

Biomechanics All hardware All operating systems
map3d Bioelectricity All hardware

OS X and Windows

Linux source code support

 

*Note on opengl support:  If you are using OSX 10.9 or newer you should have the available opengl libraries.  If you are running linux, just use 'glxinfo' to identify your opengl version.  However, if you are on a windows machine, you will need to look up your version of opengl in your hardware preferences.  Here are some links to help you do this: